I Didn’t Cheat is a decision-based drama game where you step into the shoes of a student accused of academic dishonesty. The game places you in a tense, dialogue-driven setting where every answer, hesitation, or piece of evidence shapes the outcome. With branching paths, character relationships, and reputation systems, it’s less about proving your innocence and more about how you handle being judged.
Story-Based Gameplay with Multiple Outcomes
From the moment your teacher questions your test results, the game drops you into a series of moral dilemmas. Do you argue, stay quiet, or try to gather proof? Every action you take in I Didn’t Cheat alters your relationships with classmates, administrators, and even your family.
You’ll navigate chat logs, emails, grade books, and classroom recordings. Some allies may help you gather data, while others try to frame you. Certain endings may even expose corruption in the system or your own hidden motives.
Choices, Clues, and Conflict
Gameplay in I Didn’t Cheat is dialogue-heavy but strategically layered. Choose when to speak up, when to stay silent, and how to challenge authority. Even seemingly minor decisions can lock or unlock critical pieces of evidence. Replay value is high due to dozens of possible conversation trees and moral pathways.
- Evidence analysis: Compare timestamps, handwriting, and messages to support your claims.
- Character trust system: Build or lose trust with key NPCs depending on your tone and actions.
- Emotional tone: Choose to stay calm or lash out—both can help or hurt your case.
- Hidden storylines: Dig deep to find out who really might be behind the accusation.
Reputation and Consequences
Your final grade, social standing, and ending depend entirely on your path. Some endings result in expulsion, others in reluctant vindication. A few even lead to larger systemic reveals if you dig far enough. You can’t win with brute force—only with insight and influence.
I Didn’t Cheat offers a narrative experience filled with moral ambiguity and branching choices. It’s a game about what truth means, how it’s perceived, and how players choose to defend themselves when their voice is on the line.